Multiplayer Pixel-art Solana

Mine the void.
Outrun the
pirates.

Real-time multiplayer space-mining on Solana. Tear ore from asteroid belts, fend off raiders, dock at the hub station — then cash out.

One click. Connects your Solana wallet — or guest mode, no install.
T1–T4
Belt Tiers
16
Max / Belt
6
Trainable Skills
SOL
Cash-Out
Voidrush — deep-space mining on Solana
VOIDRUSH v0.1 // DEVNET
01
Mission Brief

A live mining frontier in deep space

Voidrush is a real-time multiplayer GameFi mining game. You pilot a ship across shared asteroid belts, mine proximity-gated ore nodes, and survive the hazards of deeper space.

Fly home to a walkable hub station — a town you share with other players — to sell your haul, craft and upgrade gear, refuel, train skills, and take contracts. Push into richer, more dangerous belts as you level up.

Browser-based No Install Solana Multiplayer GameFi
02
The Loop

Mine Survive Trade Progress

One tight gameplay loop, layered with more risk and reward the deeper you push.

01

Mine

Pull up to asteroid nodes and crack them for ore. Every rock is a gacha pull — the resource is hidden until it breaks.

02

Survive

Pirates raid the deep belts. Shoot them for bounties, dodge volatile rocks, and ride belt events for surges and swarms.

03

Trade

Dock and walk the multiplayer station: sell ore, craft tools, refuel, repair, train skills, accept contracts.

04

Progress

Level up, spend skill points, travel to richer T2–T4 belts, and turn $SCRAP into SOL when cash-out goes live.

03
Systems

A world with a pulse

The mine-and-sell core is wrapped in systems that keep the belt alive and the grind directed.

Pirate Combat

Active risk/reward in T2+ belts. Hunt raiders for $SCRAP bounties before they steal yours.

Contracts

Standing mine / sell / kill goals that direct the grind and pay out $SCRAP + XP on completion.

Salvage

A no-stamina scavenge verb — fly over wrecks to auto-loot scrap and scattered ore.

Rare Asteroids

Rich motherlodes and volatile unstable rocks. Every node hides its ore until you crack it.

Belt Events

Timed ore surges, derelict fields, and pirate swarms give the world a live, shared pulse.

Progression

Mining XP and levels, six trainable skills, and fuel-gated travel across four belt tiers.

04
Economy

Three currencies, one treasury

A closed-loop GameFi economy designed so the treasury stays solvent.

$VOID fees
SOL treasury
Mine → $SCRAP
Cash out → SOL
$VOID

The pump.fun launch token. Creator fees fund the SOL treasury. Never a gameplay reward — purely the funding rail.

$SCRAP

Soft in-game currency earned by selling mined ore. Uncapped, floating value. Spend on fuel, repairs, crafting, and skills.

SOL

The cash-out target, paid from the treasury at a floating rate with a burn and daily caps — a solvency rule keeps it from draining.

Pre-launch: token figures and treasury inflows are placeholders. Cash-out runs on devnet first; mainnet and any redeemable value are gated on legal review. Nothing here is financial advice.

Insert Coin

The void won't
mine itself.

One click to drop in — wallet optional, no install required.