Real-time multiplayer space-mining on Solana. Tear ore from asteroid belts, fend off raiders, dock at the hub station — then cash out. Take a detour at the Arcade Planet to compete for the daily 100k SCRAP leaderboard prize.
Voidrush is a real-time multiplayer GameFi mining game. You pilot a ship across shared asteroid belts, mine proximity-gated ore nodes, and survive the hazards of deeper space.
Fly home to a walkable hub station — a town you share with other players — to sell your haul, craft and upgrade gear, refuel, train skills, and take contracts. Push into richer, more dangerous belts as you level up.
One tight gameplay loop, layered with more risk and reward the deeper you push.
Pull up to asteroid nodes and crack them for ore. Every rock is a gacha pull — the resource is hidden until it breaks.
Pirates raid the deep belts. Shoot them for bounties, dodge volatile rocks, and ride belt events for surges and swarms.
Dock and walk the multiplayer station: sell ore, craft tools, refuel, repair, train skills, accept contracts.
Level up, push into T2–T4 belts, compete in the Ore Riot arcade for a daily SCRAP prize, and cash out to SOL.
The mine-and-sell core is wrapped in systems that keep the belt alive and the grind directed.
Active risk/reward in T2+ belts. Hunt raiders for $SCRAP bounties before they steal yours.
Standing mine / sell / kill goals that direct the grind and pay out $SCRAP + XP on completion.
A no-stamina scavenge verb — fly over wrecks to auto-loot scrap and scattered ore.
Rich motherlodes and volatile unstable rocks. Every node hides its ore until you crack it.
Timed ore surges, derelict fields, and pirate swarms give the world a live, shared pulse.
Mining XP and levels, six trainable skills, and fuel-gated travel across four belt tiers.
The Arcade Planet floats in the outer belt — dock to enter and fight for your place on the daily leaderboard.
An asteroid-dodge minigame inside an animated laser corridor. Thrust in four directions, survive the incoming rocks. The longer you last, the more $SCRAP you earn per run — and the deeper your name climbs the board.
A 100,000 SCRAP prize pool resets every 24 hours. The top-10 players split it equally. A live countdown in the arcade shows time remaining — check your rank, run again, claw your way up before the clock hits zero.
A closed-loop GameFi economy designed so the treasury stays solvent.
The pump.fun launch token. Creator fees fund the SOL treasury. Never a gameplay reward — purely the funding rail.
Soft in-game currency earned by selling mined ore. Uncapped, floating value. Spend on fuel, repairs, crafting, and skills.
The cash-out target, paid from the treasury at a floating rate with a burn and daily caps — a solvency rule keeps it from draining.
Token figures and treasury inflows are subject to change. Cash-out rate floats with treasury health. Nothing here is financial advice.
One click to drop in — wallet optional, no install required.