Multiplayer Pixel-art Solana

Mine the void.
Outrun the
pirates.

Real-time multiplayer space-mining on Solana. Tear ore from asteroid belts, fend off raiders, dock at the hub station — then cash out. Take a detour at the Arcade Planet to compete for the daily 100k SCRAP leaderboard prize.

Play Now connects your Solana wallet if available, otherwise joins as guest automatically.
$VOID CA TBA
T1–T4
Belt Tiers
16
Max / Belt
6
Trainable Skills
SOL
Cash-Out
100K
Daily SCRAP Pool
Voidrush — deep-space mining on Solana
VOIDRUSH v0.1 // MAINNET
01
Mission Brief

A live mining frontier in deep space

Voidrush is a real-time multiplayer GameFi mining game. You pilot a ship across shared asteroid belts, mine proximity-gated ore nodes, and survive the hazards of deeper space.

Fly home to a walkable hub station — a town you share with other players — to sell your haul, craft and upgrade gear, refuel, train skills, and take contracts. Push into richer, more dangerous belts as you level up.

Browser-based No Install Solana Multiplayer GameFi Arcade Minigame Daily Leaderboard
02
The Loop

Mine Survive Trade Progress

One tight gameplay loop, layered with more risk and reward the deeper you push.

01

Mine

Pull up to asteroid nodes and crack them for ore. Every rock is a gacha pull — the resource is hidden until it breaks.

02

Survive

Pirates raid the deep belts. Shoot them for bounties, dodge volatile rocks, and ride belt events for surges and swarms.

03

Trade

Dock and walk the multiplayer station: sell ore, craft tools, refuel, repair, train skills, accept contracts.

04

Progress

Level up, push into T2–T4 belts, compete in the Ore Riot arcade for a daily SCRAP prize, and cash out to SOL.

03
Systems

A world with a pulse

The mine-and-sell core is wrapped in systems that keep the belt alive and the grind directed.

Pirate Combat

Active risk/reward in T2+ belts. Hunt raiders for $SCRAP bounties before they steal yours.

Contracts

Standing mine / sell / kill goals that direct the grind and pay out $SCRAP + XP on completion.

Salvage

A no-stamina scavenge verb — fly over wrecks to auto-loot scrap and scattered ore.

Rare Asteroids

Rich motherlodes and volatile unstable rocks. Every node hides its ore until you crack it.

Belt Events

Timed ore surges, derelict fields, and pirate swarms give the world a live, shared pulse.

Progression

Mining XP and levels, six trainable skills, and fuel-gated travel across four belt tiers.

04
Arcade

Break away. Compete for real prizes.

The Arcade Planet floats in the outer belt — dock to enter and fight for your place on the daily leaderboard.

Ore Riot

An asteroid-dodge minigame inside an animated laser corridor. Thrust in four directions, survive the incoming rocks. The longer you last, the more $SCRAP you earn per run — and the deeper your name climbs the board.

Daily Leaderboard

A 100,000 SCRAP prize pool resets every 24 hours. The top-10 players split it equally. A live countdown in the arcade shows time remaining — check your rank, run again, claw your way up before the clock hits zero.

Top 10 share equally
Resets daily
Live countdown
05
Economy

Three currencies, one treasury

A closed-loop GameFi economy designed so the treasury stays solvent.

$VOID fees
SOL treasury
Mine → $SCRAP
Cash out → SOL
$VOID

The pump.fun launch token. Creator fees fund the SOL treasury. Never a gameplay reward — purely the funding rail.

$SCRAP

Soft in-game currency earned by selling mined ore. Uncapped, floating value. Spend on fuel, repairs, crafting, and skills.

SOL

The cash-out target, paid from the treasury at a floating rate with a burn and daily caps — a solvency rule keeps it from draining.

Token figures and treasury inflows are subject to change. Cash-out rate floats with treasury health. Nothing here is financial advice.

Insert Coin

The void won't
mine itself.

One click to drop in — wallet optional, no install required.

$VOID CA TBA